| [Serializable] | 
The random number generation starts from a seed value. If the same seed is used repeatedly, the same series of numbers is generated. One way to produce different sequences is to make the seed value time-dependent, thereby producing a different series with each new instance of Random.
| ctor #1 | Overloaded: .ctor()Default constructor. This constructor is called by derived class constructors to initialize state in this type.Initializes a new instance of the Random class, using a time-dependent default seed value. | 
| ctor #2 | Overloaded: .ctor(int Seed)Initializes a new instance of the  Random class, using the specified seed value. | 
| Equals (inherited from System.Object) | See base class member description: System.Object.Equals Derived from System.Object, the primary base class for all objects. | 
| GetHashCode (inherited from System.Object) | See base class member description: System.Object.GetHashCode Derived from System.Object, the primary base class for all objects. | 
| GetType (inherited from System.Object) | See base class member description: System.Object.GetType Derived from System.Object, the primary base class for all objects. | 
| Next | Overloaded: Next()Returns a positive random number. | 
| Next | Overloaded: Next(int maxValue)Returns a positive random number less than the specified maximum. | 
| Next | Overloaded: Next(int minValue, int maxValue)Returns a random number within a specified range. | 
| NextBytes | Fills the elements of a specified array of bytes with random numbers. | 
| NextDouble | Returns a random number between 0.0 and 1.0. | 
| ToString (inherited from System.Object) | See base class member description: System.Object.ToString Derived from System.Object, the primary base class for all objects. | 
| Finalize (inherited from System.Object) | See base class member description: System.Object.Finalize Derived from System.Object, the primary base class for all objects. | 
| MemberwiseClone (inherited from System.Object) | See base class member description: System.Object.MemberwiseClone Derived from System.Object, the primary base class for all objects. | 
| Sample | Returns a random number between 0.0 and 1.0. | 
Hierarchy:
| 
            public Random(); | 
When generating random numbers on high-performance systems, the system clock value might not produce the expected behavior. For details, see the Remarks section of the ( Int32) constructor.
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            public Random( | 
Seed
However, if your application runs on a fast computer the system clock might not have time to change between invocations of this constructor; the seed value might be the same for different instances of Random. In that case, apply an algorithm to differentiate the seed value in each invocation.
For instance, the following C# expressions use a bitwise complement operation to generate two different seed values even if the system time value is the same.
                Random rdm1 = new
                Random(unchecked((int)DateTime.Now.Ticks));
              
                Random rdm2 = new
                Random(~unchecked((int)DateTime.Now.Ticks));
              
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            ~Random(); | 
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            public virtual int GetHashCode(); | 
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            public Type GetType(); | 
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            protected object MemberwiseClone(); | 
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            public virtual int Next(); | 
maxValue
| Exception Type | Condition | 
|---|---|
| ArgumentOutOfRangeException | maxValue is less than zero. | 
minValue
maxValue
| Exception Type | Condition | 
|---|---|
| ArgumentOutOfRangeException | minValue is greater than maxValue. | 
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            public virtual void NextBytes( | 
buffer
| Exception Type | Condition | 
|---|---|
| ArgumentNullException | buffer is null. | 
        Random rnd = new Random();
        Byte[] b = new Byte[10];
        rnd.NextBytes(b);
        Console.WriteLine("The Random bytes are: ");
        for (int i = 0; i < 10; i++) {
            Console.Write(i);  
            Console.Write(":");
            Console.WriteLine(b[i]);
        }
    
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            public virtual double NextDouble(); | 
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            protected virtual double Sample(); | 
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            public virtual string ToString(); |